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Sunday, March 31, 2019

Social and Legal Issues associated with Multimedia Industry

accessible and Legal Issues associated with mul sentencedia system system system IndustrySection A Identify and discuss legal and societal issues of the multimedia industryMultimedia the name itself indicates its a combination of four-fold media pith, every(prenominal) the digital devices, electronic machines go ford this generation and in store(predicate) tense generations in general aims to focus on de lastring high quality multimedia heart in their desired product. As the Quality of the products or service is right-hand(a), such(prenominal)(prenominal) organizations set out huge write up in society. Apart from good exit in that respect atomic number 18 also roughly(a) other side effects in multimedia industry (Adjeroh and Nwosu, 1997). The media grammatical character reference lav be served in m each forms text, audio, and telecastings by stealing others digital property or morphing media content and providing false reputation to organization. Majorly Copyright issues caexercising much loss to film industry, by duplicating media content, and marketing illeg onlyy earns m peerlessy.Most of the organizations in media industry ar use sophisticated tools in physiqueing graphics, logo creation, banner creation, 2d life sentence, 3d animation and wedding works etc. scarce along with pros there be roughly cons existed in this field. This root word presents all the pros and cons, legal and kind issues in depth knowledge to improve its performance, effectiveness and remove its difficulties for future generations as well as it helps for technology vandals. Some of the major issues in media industry ar copyright issues, health and safety, Employer liability, Employer rights, Confidentiality, Accuracy, Privacy, Harm and offense, Misuse of technology in neighborly media are critically evaluated in this paper. Other part of paper will discuss purely roughly innovation and implementation of occupation show case, the way of l ife animation is planned apply appropriate tools and its mill elections. In depth explanation of the way how individual tar issue forth areas are re-shaped and classify as one object.Copyright IssuesA medium use for defend rights of media creators from various illegal technologist by providing proprietary ownership (Browell, 1997). These grassroots rights are already formulated decades ago to protect individual copyright. But with the use of net and technology these laws are subjected to modifications. Individual has a proficient to freedom but no right to interfere or utilize others media content without their concern. Many authors in related field of research curb mentioned similar qualities and illegitimate use of copyrighted documents or content. Recent propagation Latest techniques apply emerged in protecting and identifying illegal misusers of media content victimisation water marking process. According to US legislation have some(prenominal) protocols released on Copyright act of 1976 a notice on such issues it says that offense of using or selling others work without purchasing its rights.Health and Safety policyThis policy clearly describes about some sectors of multimedia industry such as Film industry, untesteds channels, discovery, cartoon which gives aliment and advice to popular (Adjeroh and Nwosu, 1997). Before telecasting media content certain risk assessments are make upn to avoid miscommunications and social issues.AccuracyMisuse of technology by creating unrealistic media content and misguiding the public and provoking them to unwanted emotions causes severe social issues which have been identified in this research. So it is advised to not to spay the facts for their own self to acquire profits. This may cause huge change and mistrust on media industry reputation.PrivacyThe primary aspect of multimedia industry is nothing but privacy, it always advised to not encumber with any individual life before telecasting multimed ia content (Cuttler, 2011). The telecaster must be aware of laws and have permission of rightful soul whom it concern before providing publicly.Harm and offenseSome Television spreader and every civilian have right to produce righteous content and in initializeion to public. By keeping kids and youth on mind irreconcilable content must be avoided. In order to prevent from socio estimable issues on misguided multimedia content (Multimedia, 2016).Here, there are some other issues which are related to moral principles based on respectable way in media industry creating trust with appropriate instruction will realize trust else subject to issues.Adjeroh, D. and Nwosu, K. (1997). Multimedia infobase management-requirements and issues. IEEE Multimedia, 4(3), pp.24-33.Browell, S. (1997). Open learning and multimedia the legal issues. Open Learning The Journal of Open and Distance Learning, 12(1), pp.52-57.Cuttler, B. (2011). Media and telecommunication issues. 1st ed. New York Nov a Science Publishers.Multimedia. (2016). neighborly and Ethical Issues. online unattached at http//educationandtraining-multimedia.weebly.com/social-and-ethical-issues.html Accessed 26 Nov. 2016.Section B Evaluate your multimedia application, discuss using critical judgment and reflection its effectivenessThe starting state of multimedia application development that is designing the logo and poster based on given Project for Revolution Films production with the celluloid name interstellar Battalion which is released in 2016.Then started using adobe Photoshop tool to design my first logo in which set up background colorize and border with distinct colour with alien image middle of overwhelm with given criteria 50 * 50 mm size. This software product contains various options to design a professional logo and poster for film industry with little effort in short-change time. The poster of A4 size international order utilized gradient tool and applied some filter to dip the im age and look good.When designing another format multimedia content form i.e. 2D animation which is of 1 min barrackd movie tweet based on given scenario aliens invading into earth and attacks on china, Russia and Europe. These terzetto attacks are classified into 3 days scenario every time a new layer is created then(prenominal) selected starting and ending central frames to have an action. Motion tween is use to provide an object or spirit move from one place to other. Other similar functionality of classic tween is utilize to move objects on a particular background screen. Text option is used display textual content on image. An alien and spaceship characters are knowing to give full justification to given scenario of backing Interstellar Battalion which is intentional Adobe Animate.When comes to 3D animation design, there are several objects are included in the tool such as rectangle, square, circle and sphere etc. Each object has its associated properties to recast th e object into desired shape. But initially to reshape an object, it must be converted to editable poly to bring in advanced options to reshape such as vertex, edges, polygon etc. Different shape and coloured objects are taken reshaped accord to image of spaceship and alien robot. Further group certain objects and then done cloning option is utilized to get similar create object then changed direction to flip and look grouped object in correct direction.Then created application show case with the above designed all animated designs using adobe premiere. By adding all the animated clips into given screen, using some shortcuts f5, f6,f7 and f8 and finally exported a painting on the above delivered scenes and a sample video mixing clip is developed using sample application. Initially took some sample video clips on YouTube and edited according to film scenario and added other clips and created sample video. This application is best useful for video editing and mixing.Initially whi le designing the film there was some problems faced but the material and the counselling provided by the professor helped me to finish the film. Apart from the university material lot of you organ pipe videos has been useful in completing the film successfully.Different kind of softwares has been used for the designing of film standardised discussion have been designed using adobe Photoshop, posters have been designed using adobe illustrator, Adobe animate was used in doing 2D works which has an alien, spaceship, spaceship with legs and the film shows collar days attacks that take place. 3D work is done using 3DS software and adobe premiere was used for making the movie trailer.Initially when the bemuse was started antithetical kind of logos have been designed which are scarey and which contains too much texts. Later, it was observed that the logos should be clear with good colour and texts and should be clearly understood by everyone. Then the logos have been designed diam etricly. Different logos have been designed and one among them is chosen finally for the film which is the best one.Once after complete the design of the logo poster was designed. Poster was to advertise the film. Different posters were designed and one was chosen from them for the film.With the completion of the film become familiar with the softwares that have been used. If there was more time the film would be have designed more effectively by doing the repeated work and making changes to it to get the good workSection C DesignsThe below sketches are the different ideas of logos, posters, aliens, spaceships.ReferencesJim Sterling (2016) Spacecats in Space. Online Video.Aug 9th. Available from https//www.youtube.com/ outlook?v=5IjEuBu_Xe8. Accessed 25/10/16Lukes 3D (2011) Spaceship Battle in Atmosphere. Online Video. 26th Aug. Available from https//www.youtube.com/watch?v=Rlh9bfPTBNs. Accessed 30/10/16.Rob the Robot (2016) Cartoon. Online Video 28th Aug. Available from https//ww w.youtube.com/watch?v=zakT0OeRCBU. Accessed 15/11/16.Jack Teeya (2012) IL Risveglo Quantico. Online Video seventh Jul. Available from https//www.youtube.com/watch?v=k35jiwEr6eE. Accessed 18/11/16.1. Introduction meshing has changed the world in many possible ways, with the inception of internet and human beings Wide Web communications and interactions have started a new phase. With Social Media becoming a daily life essential, it has turned into a new place to expresses opinions and feelings. There has been now a huge increase in demand for tools which sight crumple the individual behaviour and in social media and internet. Social media digest has now divided into multiple branches and there are many applications. This project would analyse the tweets and makes a judgment analysis of a on a specific topic.2. AimThe Aim of the research is to determine the flavor mining and public opinion analysis and the various applications of it. Also, to analyse the challenges of sentiment analysis and build an artefact with collaborative Opinion mining and prospect analysis model from an external source (like cheep).3. Objects To study various types of Opinion mining and Sentiment analysis and techniquesTo study the features of Sentiment analysis and analyse its applications.To build an Artefact produces a processing model for Sentiment analysis which gather information from external source like twitter.To Investigate the future scope of Sentiment analysis and its challenges.To get a lucubrate newspaper publisher analysing the various challenges and treats in applying Sentiment analysis for industry.4. Research EthicsThe moral philosophy to be dealt with to do research are called as research ethics, and it is carried all along the research. No ain or confidential information would be collected from the great deal, and the results are produced without any personal biases, research would not take place on a vulnerable group. All University rules and regulation s are rigorously adhered. All the requirements and deliverables would be discussed and their suggestions would be considered for. And it is also ensured that no personal information would be accessed through the information collected from tweets generated for the project, and that data would not be made public either. The survey conducted would not hold any personal information like name and contact information. And only copyrighted and clear(p) source software would be used for the project. And it is made sure that any pirated software isnt used with in the project.5. Intellectual Challenges1) Creating an interface with twitter waiter using public and private keys and to root for data directly from the boniface requires good configuration management, as the data fetched has to be perfectly pipelined and fine-tuned for the project.2) Analysing the tweets, which are in the form of cheat-structured data requires good analytical skills and the Hive Distributed shoot down organi sation Format would be used to store and analyse the data as it is fishing rig-structured data.6. Deliverables Producing a detailed project plan and complete documentation. info collection includes primary and secondary research the both methods for the project.Producing a detailed publications review.Analysing various challenges that had to be addressed during the project development.Building an artefact which extracts the data from twitter by creating a twitter API.Producing the design models in the project documentation.Testing the artefact and the results obtained.Critical evaluation of the project is done.Analysing the future scope of the project and document it along with conclusion.7. ResourcesHardware Processer Intel Pentium Dual Core. go down 4 GB RAM.Hard Disk 10 GB HDD. bundleFront End Hadoop, Scala, Spark, Sqoop.Back End H-Base or MYSQL.Operating System UNIX Operating System.IDE Eclipse or Intel IJ8. Research ApproachA miscellaneous method approach is used for this re search, in this method both the decimal and Qualitative data are used. And the result gained would be based on analysing the both methods.Qualitative approach, is to collect the data from already existing literature such as standard journals, IEEE paper, research publications etc., also a subject matter expert opinion or an individual feedback which is obtained by their research, invite or individual feedback and this cant be indicated in percentages or the data that cant be quantified.Quantitative data is the data which can be measured in numbers and percentages which makes the result in numerals and this is obtained in case studies or questionnaires and online surveys.A sample survey is carried for this research with a short questionnaire and this questionnaire consist of some sample questions like how often do you use twitter? What types of tweets do you generally tweet? Etc. are carried on the questionnaire. And this gives the quantitative data for the research.A lot of standa rd literature is referred to get the qualitative data for the project. And the combination of both the qualitative and quantitative data would be make the research more authentic.9. Literature review passim the history humans always want to interact with others socially. And, this has been keep on changing from time to time. It started with signals, symbols, radio communications, telegraphs and telephone till internet. Information technology has completely changed the face of communication and socialisation. As per the report by Nelson (2010), the internet consumers spend most of their time online for social networking followed by online gaming and electronic mail in United States of America.2.1 Social media and Data Collection There are many social networking sites currently available and this has given an alternate to media and get together with known people like friends and transfer required information directly. The different social networking sites like Twitter, Facebook, In stagram and LinkedIn which are all web based applications which creates and exchanges heroic amount of user generated data. The social network can be considered as mapping of different individuals, where individuals can be taken as nodes and the way they are related can be taken as edges.Currently, millions of people across the world use social media for expressing their views, share ideas which generates data. Conventionally, mailing go are used in sending and storing data and social networking is used for connecting with people and for bloggings. Social networking has a remarkable increase in popularity and usage in a very short span. Statica (2016) claims that there are about 1,590 million active Facebook users, and they generate millions of data updates constantly such as communications, blogs, post, etc. However, Rashid (2011) discusses that social networking has played a key role in the Middle East revolution of 2011 where the activist used Facebook for scheduling the prote st, Twitter for co-ordinating and spreading information and YouTube to share the progress to the world.Number of Active Social media users for different applications.Social media can be used for both personal and stock needs and thus can be done by an account creation, contacting the other users, creating post either personal or business related and all this activity create data. And creating such data by millions of users regularly is large and big.Social media is a fastest growing internet application and this started with the inception of a social networking sites called classmates.com in 1995 and this has grown in an un-predicted manner.2.2 Data AnalysisThe artefact built is used in analysing the semi structured data, the data that is in the form of limited characters and this data is like the data in emails, log documents, word and text files etc.,And analysis such a huge amount of data and in a semi structured format can be done with the traditional relative databases such a s SQL, MYSQL or DB2, so we can do that with some Hadoop databases and the data must be stored using the Hadoop frame work databases such as H-Base, Couch DB or Mango DB.Sqoop is used to extract the data and then a database is formed in the Hive format called HDFS i.e., Hive Distributed File system. And the data is extracted using Map Reducing Technique.2.3 Sentiment Analysis The sentiment analysis is done by using some token words and all the tweets generated are assigned with some increase words, and these are argument words are classified on three categories such as exacting, neutral and contradict.And when the arguments are categorised all the positive words are grouped as a positive group and certain words can be grouped as negative group and all the tweets with words which dont fall in both can be termed as neutral.And based on the cumulative of the collected tweets the gallery can be easily classified and is accessed, and thus trend can be easily analysed using sentiment a nalysis.2.4 Extracting Data from twitter For the artefact, live data from Twitter is to be extracted, for this twitter account must be created and then by using APP. Twitter, a set of private and public keys are created and this keys are used in the creating a connection with twitter server.

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